Who am I and what is this blog?

My name is Anthony Zonaga. I’m an architecture student. I also like video games.

My surname is a result of poor handwriting three generations ago. It also makes me very easy to Google. Unfortunately I will never claim the title of ‘Most Beastly Zonaga’, as Zonaga is also the name of a giant Gorgonoth in the MMO Wildstar.

This blog is where I intend to write miscellaneous musings. Expect to find a lot of video game related content here.

Cohesiveness through style, music, colour and interface: Persona 5

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Persona 5’s distinct graphic style permeates all aspects of the game, from its menus to its loading screens.

Author’s note: This article contains a number of GIFs so might take a bit to load, and might be a hit to your data if you’re on a mobile device. Sorry, but they’re really the best way to explain how the game looks in motion!

It was a hot December afternoon in 2008 when I first played Persona 4 on a modified PlayStation 2 in my cousin’s room in the Philippines. The PlayStation had been ‘hacked’ so that it would run bootleg copies of games; a common practice in the country.

I had never played a Persona game before, and I only picked it up because it was reviewing quite well, was an RPG, and I had a lot of free time to kill. It only set me back around 500 pesos ($13.50 AUD) when I picked it up at Green Hills. I had no idea what was in store for me. Continue reading “Cohesiveness through style, music, colour and interface: Persona 5”

When playing with friends makes an ordinary game extraordinary: Tom Clancy’s Ghost Recon Wildlands

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Not pictured: the helicopter you just crashed trying to land on that plateau.

T: “Suppressors on.”
S: “Droning out. Drone’s spotted the target up ahead. Take out these alarms.”
A: “Spotting a sniper, take him out. Wait, there’s two. Can someone sync shot with me?”
S: “I’ve got the second guy. 3, 2, 1, go.”
A: “Nice.”
S: “Clean.”
A: “Shit, I’m about to be spotted. Someone get this guy.”
T: “Got ’em.”
D: “Going wide, watch the patrol.”
A: “Alright, I’ve got overwatch. Move in.”

The cliché dialogue above is reminiscent of what you might find in Ubisoft’s E3 2015 multiplayer trailer for the Division, which was intended to simulate how a group of friends communicates playing as squad of agents in a post-apocalyptic New York City. I recall cringing when I first watched that trailer. “This is so stupid. Nobody talks like that when they play games. Where’s the constant banter and in-jokes?” Continue reading “When playing with friends makes an ordinary game extraordinary: Tom Clancy’s Ghost Recon Wildlands”