My name is Anthony Zonaga. I’m an architecture student graduate. I also like video games.
My surname is a result of poor handwriting three generations ago. It also makes me very easy to Google. Unfortunately I will never claim the title of ‘Most Beastly Zonaga’, as Zonaga is also the name of a giant Gorgonoth in the MMO Wildstar.
This blog is where I intend to write miscellaneous musings. Expect to find a lot of video game related content here.
So I’ve finally done it. I’ve finished my long journey through the NSW educational system. Having completed my Master of Architecture postgraduate degree I am now free to enter the fun and exciting world of full-time, nine-to-five work for the rest of my life until I accumulate enough money that I can stop working and exist in a relative state of comfort while my body slowly disintegrates. Hooray! Continue reading “Mistakes & Regrets in Architecture School”→
Nobody likes to wait. Particularly in this day and age, blah blah instant gratification blah blah Instagram likes blah blah get off your phones. You know the drill. And video games, particularly single player games, have to ensure that loading and waiting is at a relative minimum so as not to detract from the experience of the game. Multiplayer online games, however, are a little different. People might put up with waiting in a lobby for other players as they know everyone else is in the same boat. You’re not as engrossed as you might be in a narrative-driven single player game, so it’s easy to do something else while you wait. There was a period where I would wait upwards of 10 minutes just to get into a ranked match of Rainbow Six Siege, which was only even remotely tolerable as my friends were queuing with me. How can games make this experience better for the player? Honestly, I have no idea. I’m not a game designer.
Author’s note: This article contains a number of GIFs so might take a bit to load, and might be a hit to your data if you’re on a mobile device. Sorry, but they’re really the best way to explain how the game looks in motion!
It was a hot December afternoon in 2008 when I first played Persona 4 on a modified PlayStation 2 in my cousin’s room in the Philippines. The PlayStation had been ‘hacked’ so that it would run bootleg copies of games; a common practice in the country.
T: “Suppressors on.”
S: “Droning out. Drone’s spotted the target up ahead. Take out these alarms.”
A: “Spotting a sniper, take him out. Wait, there’s two. Can someone sync shot with me?”
S: “I’ve got the second guy. 3, 2, 1, go.”
A: “Shit, I’m about to be spotted. Someone get this guy.”
T: “Got ’em.”
D: “Going wide, watch the patrol.”
A: “Alright, I’ve got overwatch. Move in.”