The ingredients for an enjoyable waiting experience: PlayerUnknown’s Battlegrounds

“Maybe if we put the creator’s name in front it’ll sound less generic.”

Nobody likes to wait. Particularly in this day and age, blah blah instant gratification blah blah Instagram likes blah blah get off your phones. You know the drill. And video games, particularly single player games, have to ensure that loading and waiting is at a relative minimum so as not to detract from the experience of the game. Multiplayer online games, however, are a little different. People might put up with waiting in a lobby for other players as they know everyone else is in the same boat. You’re not as engrossed as you might be in a narrative-driven single player game, so it’s easy to do something else while you wait. There was a period where I would wait upwards of 10 minutes just to get into a ranked match of Rainbow Six Siege, which was only even remotely tolerable as my friends were queuing with me. How can games make this experience better for the player? Honestly, I have no idea. I’m not a game designer.

That being said, I’d like to talk about an example of what I would consider a successful waiting experience in an online game: the lobby of online battle-royale shooter game PlayerUnknown’s Battlegrounds. Continue reading “The ingredients for an enjoyable waiting experience: PlayerUnknown’s Battlegrounds”